Intel Led Operations
Intel Led Operations is an interactive experience that guides visitors through the process of intelligence gathering, analysis and operational decision-making used during the Afghanistan conflict. Through a step-by-step narrative, visitors explore how information from multiple sources is collected, assessed and transformed into operational actions.
Working closely with the Australian War Memorial team, Monkeystack developed an experience that explains a highly complex intelligence cycle without overwhelming visitors. By breaking the process into clear stages and focusing on the connections between disparate information sources, the experience creates a more accessible understanding of how intelligence informed Special Forces operations while maintaining the integrity of the subject matter.
The Spread of ISIS
The Spread of ISIS is an animated media projection experience located within the North Iraq and Syria section of the gallery. Presented as two connected visual narratives, the experience combines a world map timeline with a regional map that tracks global events throughout the conflict.
Designed to transform an increasingly complex and fast-moving historical narrative into an accessible visitor experience, the production carefully balances information design, animation and storytelling. The result provides visitors with a broader understanding of the global impact of the conflict, demonstrating the overwhelming nature of a moment in history while remaining approachable for audiences with varying levels of prior knowledge.
T-Wall Projection
T-Wall Projection is a large-scale animated projection celebrating the artwork painted by Australian personnel on concrete T-Wall barriers throughout the Afghanistan conflict. Featuring unit insignias, personal messages, humour, pop-culture references and commemorative artworks, the experience highlights a unique form of personal expression created during service.
Monkeystack brought these artworks to life through subtle animation that preserved the authenticity and personality of the original pieces. Animated transitions and movement create an atmospheric gallery experience, inviting visitors to pause and connect with the human stories behind the artwork while showcasing an often-overlooked aspect of military life.
The brief was to create a visually striking experience that would showcase South Australia’s cultural identity and leave a lasting impression on international buyers.
Drawing on the rich visual history of the Adelaide Fringe, we reimagined a collection of iconic poster artwork as a series of ‘living wallpaper’ animations. These dynamic pieces spanned a 27-metre-wide LED screen, creating an engaging, atmospheric backdrop that welcomed guests and elevated the overall event experience.
We designed the experience to centre on a dynamic “God’s kitchen” mechanic, inviting users to manipulate environmental conditions to see how different macropod species evolved over time – or became extinct.
By translating complex research into an intuitive, interactive format, the experience increases visitor engagement and encourages longer dwell times within the gallery.
For the Australian Museum, the project delivers a visually compelling and accessible way to present new scientific findings. The custom visualisations, many depicting research never before illustrated, enhance learning programs and strengthen the Museum’s storytelling across the Australia Through Time narrative.
Content can be viewed on the individual touchscreens or users can add to a joint ‘queue’ to be presented on the large display screen. This set up extends the experience to surrounding visitors, inviting them to view and learn, whether they are part of a group presentation or a curious passer-by.
We designed the UI and UX to be modern, technology-driven and sophisticated to cater for the Centre’s broad audience of visitors including students, families and industry figures, inspiring a lasting, meaningful connection between user and content following their experience.
We developed a multi-user interactive touchscreen experience that reflects and reinforces the surrounding gallery themes, showcases a selection from the Museum’s world-leading Pasifika collection of over 60,000 objects and invites visitors to go further into the Museum’s collection and learn more about the sea of islands that make up the Pacific.
The experience is presented as an interactive map where visitors to explore up to 48 Pacific locations from Aotearoa (New Zealand) to West Papua. There are approximately 600 sets of item images and over 2000 individual images of the Museum’s collection items within the interactive, in addition to the display of 300 physical items together with newly commissioned objects by prominent Pacific Island artists and knowledge holders.
‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.
We produced seven story locations, including volcano, caves and magma chambers, with animations to ‘see’ key steps of the mineral formation process and interactive elements for users to choose from and determine the mineral’s outcome.
The Immersive Table: MANIFEST DESTINY experience features a bespoke seasonal menu by Aurora Restaurant’s Executive Chef Robin Wagner, designed to echo the mood and themes of Manifest Destiny – the solitude of an empire in decline, the sun-baked dust of the West and the lingering glow of the American dream.
Celebrating the comforting flavours of the Deep South, the timeless charm of roadside diners, and the nostalgic warmth of Americana, each course evokes the textures and tones of Frayne’s imagery. The experience complimented the rich, familiar and faintly melancholic flavours of the menu – echoing the beauty, irony and quiet resilience of a nation in reflection, transforming dining into a multi-sensory journey where food, art and atmosphere converge into one immersive story.
Working with IWS and NAWMA (Northern Adelaide Waste Management Authority), we developed a hands-on educational experience combining interactive content and multimedia elements. The experience follows the journey of three common household waste streams: the red, yellow and green bins, as they move through various waste management facilities across South Australia.
Visitors can choose between two modes of engagement: a gamified experience that challenges users to make the right decisions to keep the waste journey running smoothly, or a more exploratory mode that allows for passive discovery. This exploration is enriched with embedded multimedia content, including video and text, presented within animated environments.
The inaugural ‘Augmented Revolution’ AR trail featured six artworks across two Adelaide CBD locations throughout the duration of the festival. Each site hosted three physical pillars with QR codes to download the app to iOS and Android devices and unique in-app scannable codes that trigger each artwork with precise positioning based upon ground detection.
While using the app, users could locate and navigate each artwork through an interactive map, capture snapshots and live screen recordings of their device screen, and explore artist bios and artwork synopses of contemporary First Nations artists Carly Tarkari Dodd, Jaydenlee Tong, and Temaana Yundu Sanderson-Bromley, as curated by Dearna Newchurch.