‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.

We produced seven story locations, including volcano, caves and magma chambers, with animations to ‘see’ key steps of the mineral formation process and interactive elements for users to choose from and determine the mineral’s outcome.

Working with POSITURE’s team of healthcare professionals and people with lived experience, we developed gaming apps for handheld devices controlled by gross body movement, rather than standard fine motor thumb controls. Taking the solution one step further, our collaboration with industrial designers produced an optimised ergonomic handset to offer a full digital prescription of positive posture movements.

We made the problem part of the solution to promote positive learned behaviour – without taking away any of the fun!

The inaugural ‘Augmented Revolution’ AR trail featured six artworks across two Adelaide CBD locations throughout the duration of the festival. Each site hosted three physical pillars with QR codes to download the app to iOS and Android devices and unique in-app scannable codes that trigger each artwork with precise positioning based upon ground detection.

While using the app, users could locate and navigate each artwork through an interactive map, capture snapshots and live screen recordings of their device screen, and explore artist bios and artwork synopses of contemporary First Nations artists Carly Tarkari Dodd, Jaydenlee Tong, and Temaana Yundu Sanderson-Bromley, as curated by Dearna Newchurch.

Young players work with their trusty friend Datablock as they dash through cyberspace, jumping across platforms and avoiding hazardous viruses including phishers, hackers and cyber bullies. Each level has a Boss that players must defeat by answering multiple choice questions themed to cyber safety.

You can play Cyber Safety Dash here: www.mockingbirdconsultancy.com.au/cyber-safety-dash

We developed a multi-user interactive touchscreen experience that reflects and reinforces the surrounding gallery themes, showcases a selection from the Museum’s world-leading Pasifika collection of over 60,000 objects and invites visitors to go further into the Museum’s collection and learn more about the sea of islands that make up the Pacific.

The experience is presented as an interactive map where visitors to explore up to 48 Pacific locations from Aotearoa (New Zealand) to West Papua. There are approximately 600 sets of item images and over 2000 individual images of the Museum’s collection items within the interactive, in addition to the display of 300 physical items together with newly commissioned objects by prominent Pacific Island artists and knowledge holders.

Each of the snappy 10-second animations highlight challenges that could be faced when travelling, with topics including respecting local laws, cyber scams and having travel insurance and correct paperwork in place. Delivering emotion within a short viewing time was critical – with bold characters and narratives to grab the audience’s attention from the get-go and deliver a bold call to action, encouraging Australians to use Smartraveller as their first destination when preparing for travel and while abroad.

We produced the animations in multiple formats including 1080px x 1920px, for a social-focused campaign delivery launched to Smartraveller’s Instagram page, racking up thousands views of views.

With the support of a Green Adelaide Grassroot grant, we developed six unique experiences delivered on digital touchscreen tables, motion detecting projections and iPads that sparks imagination and encourages curiosity whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.

Our animated, photo-realistic visualisations of the pre-manufactured STRIX played on screens to the Avalon audience as a 1:1 scale model was unveiled for the first time. The visualisations continued to play on a loop for the remainder of the event and featured across BAE Systems Australia’s collateral that was shared to a worldwide audience.

The reveal was a show stopping highlight that created intrigue, excitement and a lasting impression for attendees from industry, government and defence at the first Avalon Airshow since 2019.

We produced the 3D game ‘DemocraCity’ using Maya and Unity, achieving a compelling and educational interactive experience for deployment on large touchscreens designed for self-directed learning. The game is built as a 3D world full of buildings, unique characters, vehicles and interiors. We developed multiple minigames that feature drag and drop, tabletop and role-playing mechanics to deliver learning through fun as a user’s newfound knowledge is put to the test.

Student groups are challenged to design a biodome that will enable life on Mars, with the key to creating the perfect biodome discovered as they follow a multi-stop physical and in-app interactive trail throughout the iconic indoor rainforest of the Bicentennial Conservatory – with a little assistance from the in-app guide Wat-L Bot.

The spatial narrative design takes ‘Futurenauts’ (aka the students) on a free-roam adventure as they explore the Conservatory’s living collection across nine Project Space Botany stations, logging their learnings onto the app that is deployed on iPads. Suited for a Year 4 to Year 10 Science Curriculum, Project Space Botany is the most fun you could have while learning.