Content can be viewed on the individual touchscreens or users can add to a joint ‘queue’ to be presented on the large display screen. This set up extends the experience to surrounding visitors, inviting them to view and learn, whether they are part of a group presentation or a curious passer-by.

We designed the UI and UX to be modern, technology-driven and sophisticated to cater for the Centre’s broad audience of visitors including students, families and industry figures, inspiring a lasting, meaningful connection between user and content following their experience.

Working closely with the project team of subject matter experts, we created 3D animated scenes of the four-legged Amniote moving through a Prehistoric Carboniferous Forest environment complete with weather elements, bringing the story and scientific significance of the animal’s tracks to life.

The visualisation and story was picked up by outlets including The Conversation, Nature Magazine, In Daily, Phys and Yahoo.

The inaugural ‘Augmented Revolution’ AR trail featured six artworks across two Adelaide CBD locations throughout the duration of the festival. Each site hosted three physical pillars with QR codes to download the app to iOS and Android devices and unique in-app scannable codes that trigger each artwork with precise positioning based upon ground detection.

While using the app, users could locate and navigate each artwork through an interactive map, capture snapshots and live screen recordings of their device screen, and explore artist bios and artwork synopses of contemporary First Nations artists Carly Tarkari Dodd, Jaydenlee Tong, and Temaana Yundu Sanderson-Bromley, as curated by Dearna Newchurch.

 

 

Our animated, photo-realistic visualisations of the pre-manufactured STRIX played on screens to the Avalon audience as a 1:1 scale model was unveiled for the first time. The visualisations continued to play on a loop for the remainder of the event and featured across BAE Systems Australia’s collateral that was shared to a worldwide audience.

The reveal was a show stopping highlight that created intrigue, excitement and a lasting impression for attendees from industry, government and defence at the first Avalon Airshow since 2019.

 

 

We developed a multi-user interactive touchscreen experience that reflects and reinforces the surrounding gallery themes, showcases a selection from the Museum’s world-leading Pasifika collection of over 60,000 objects and invites visitors to go further into the Museum’s collection and learn more about the sea of islands that make up the Pacific.

The experience is presented as an interactive map where visitors to explore up to 48 Pacific locations from Aotearoa (New Zealand) to West Papua. There are approximately 600 sets of item images and over 2000 individual images of the Museum’s collection items within the interactive, in addition to the display of 300 physical items together with newly commissioned objects by prominent Pacific Island artists and knowledge holders.

 

 

‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.

We produced seven story locations, including volcano, caves and magma chambers, with animations to ‘see’ key steps of the mineral formation process and interactive elements for users to choose from and determine the mineral’s outcome.

Young creative and animation student Olivia Hartanto submitted her ‘Captain Buckle’ concept, which was selected as a winner to be professionally developed and produced. Monkeystack managed all things animation, working closely with production company TRUCE, agency Taboo Group and Olivia throughout character and story design, scripting and 2D animation production.

The final short film was screened at a special event hosted by TAC and launched across social channels. Captain Buckle gathered media coverage including Campaign Brief, AdNews, Best Ads on TV, Little Black Books and Pedestrian TV.

 

 

The interactive touchscreen experience showcases multiple key renewable energy projects in the state, displayed on an eye-catching 3D animated map of South Australia. Two users can navigate the map simultaneously and explore a comprehensive suite of multimedia on each project including video content, image gallery and text information.

We combined eye-catching animation with considerate UI and UX design to make the experience intuitive, meaningful and enjoyable for the audience of industry professionals, and represent South Australia as a state of innovation.

Each of the snappy 10-second animations highlight challenges that could be faced when travelling, with topics including respecting local laws, cyber scams and having travel insurance and correct paperwork in place. Delivering emotion within a short viewing time was critical – with bold characters and narratives to grab the audience’s attention from the get-go and deliver a bold call to action, encouraging Australians to use Smartraveller as their first destination when preparing for travel and while abroad.

We produced the animations in multiple formats including 1080px x 1920px, for a social-focused campaign delivery launched to Smartraveller’s Instagram page, racking up over 5 million views – and counting!

 

 

 

The VR experience immerses viewers in the vast landscapes of South Australia’s mid-north region where the famous Tesla SA big battery is located and gives the unique opportunity to see the battery from within the compound fence.

We captured 360 footage on-location, including a breathtaking 360 drone flyover to introduce the entire experience, and introduced interactive elements to allow users to manually select an area to visit or opt for an immersive guided tour throughout four different areas. Information on each area is delivered through scripted voiceover and on-screen graphics highlighting key points suited for an audience ranging from technical engineers to school students.