It might be fact or fiction, fun or serious, linear or interactive – but at its heart, it’s a story. We learn from stories. We share stories. Over time, our stories become our history. Here’s ours.
The studio was born in 2004 in a rumpus room by Justin Wight, Troy Bellchambers and Shane Bevin. It’s a common birthplace for innovative partnerships in Australia – the rumpus room. As kids, it’s where we learnt to play, build things and watch movies projected on to sheets. As three guys forming a creative animation studio, that first office was where we learnt to make games, produce engaging content and learn the craft of visual storytelling.
Over the years, we have formed relationships with many awesome people across the globe and worked on some projects that when we started, we couldn’t have imagined. We’ve directed and produced animation series for online and TV, worked on gamifying entire theme parks, built apps and games for mobile, tablet, PC and console, captured places and people in VR, AR and all the other Rs, produced learning experiences, lots of experiential spaces and helped film directors ‘fix it in post’ or raise finance for their next project.
We’ve helped our creative partners build engaging cross platform brands, advertising campaigns and add depth, immersion and interactivity to their content.
We work on anything animated or interactive on almost any platform and along the way we’ve won many local, national and international awards for excellence in animation and interactive design. We’ve grown too. When you start at Monkeystack, there’s a t-shirt waiting on your desk. In 2018, we sized up over 50 people.
Today, we’re just as passionate about telling both linear and interactive stories that can impact lives and make a difference to our society. We push boundaries, explore the unknown, and love what we do. All of it!
At our core, we’re a multi-disciplinary team who are passionate about injecting originality and diversity into every piece of work to get the best results for our clients. We create content that is delivered across traditional and emerging digital mediums for film, television, gaming, and advertising. Over the years we have won many awards, made many associations and have gained lots of accreditations.
Our capabilities in animation, simulation, VFX and game design span a diverse range of disciplines:
Animation & Visual Effects
Both 2D and 3D animated content to suit educational, entertainment or corporate purposes as a standalone product, or to be composited alongside live action footage.
Illustrations for inclusion in interactive projects, animations, or print using a variety of visual styles from artistic to technical.
Creation of 3D models of products and ideas from stylistic depictions through to high detailed and photo realistic visualisations. Models can be used in CGI production, print or 3D printing.
From digital film to 360 video. We can facilitate videography for almost any project – we’ve worked in some challenging environments.
Design and testing of accessible and intuitive user experiences.
Static or animated visualisations of architectural, mechanical, or biological subjects.
Simulation, Serious Games and E-Learning
Custom built interactive solutions from information delivery software through to complex simulations based on real world scenarios with mobile, tablet, PC screen and XR (AR, VR, MR) implementations.
Mobile and Desktop apps
Design, production and deployment of projects on all major platforms. We can contribute to any part of the production pipeline from asset creation, narrative, gameplay design to publishing management and audience targeting and acquisition.
Scripting and Copywriting
Scripting for characters through to instructions for use of immersive experiences. Pending the requirement, this is either handled by our directors, or is outsourced to a niche specialist. Monkeystack focus on working closely with our clients to ensure messaging is clear and concise and aimed at a world consumer market where applicable.