We produced a VR visualisation of the Kawasaki Ninja H2R and the fictional apartment of a young engineer as an internal project to push the graphic rendering and interactive capabilities of VR headsets.
The viewer is placed within a highly detailed apartment, complete with cinematic lighting and sound design, where they can move within the environment and interact with a series of objects.
This approach to building interactive worlds in XR is one that we are constantly refining and employing within other VR projects. From an industry training and education perspective, we want to enable people to better navigate environments and objects and familiarise themselves with their function or specification while in an immersive, low-risk environment.