Design, production and deployment of entertainment games, serious games, interactives and eLearning projects on all major platforms across mobile, tablet, PC screen and XR (AR, VR, MR) implementations.
We can contribute to any part of the production pipeline from asset creation, narrative, gameplay and UX and UI design to publishing management and audience targeting and acquisition.
Our game development services can assist with:
The Australian Museum in Sydney commissioned Monkeystack to produce a touch screen interactive for their permanent Minerals gallery – an exhibition that’s been 2.7 billion years in the making!
‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens situated in the middle of the exhibition. We produced seven story locations, including volcano, caves and magma chambers, with animations to ‘see’ key steps of the mineral formation process and interactive elements for users to choose from and determine the mineral’s outcome.
Cyber Safety Dash is an engaging browser-based game aimed at 6-11 year olds that Monkeystack developed for Mockingbird Consultancy, released for cyber security awareness month.
Young players work with their trusty friend Datablock as they dash through cyberspace, jumping across platforms and avoiding hazardous viruses including phishers, hackers and cyber bullies. Each level has a Boss that players must defeat by answering multiple choice questions themed to cyber safety.
Monkeystack produced a suite of engaging and educational interactive learning stations and games for the Marine Discovery Centre, the only coastal and marine educational facility for school-aged students and the broader community in South Australia.
With the support of a Green Adelaide Grassroot grant, we developed six unique experiences delivered on digital touchscreen tables, motion detecting projections and iPads that sparks imagination and encourages curiosity whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.
‘Project Space Botany’ is an educational interactive app-based game that Monkeystack produced for the Botanic Gardens and State Herbarium of South Australia as a program supported by the Department for Education.
Student groups are challenged to design a biodome that will enable life on Mars, with the key to creating the perfect biodome discovered as they follow a multi-stop physical and in-app interactive trail throughout the iconic indoor rainforest of the Bicentennial Conservatory – with a little assistance from the in-app guide Wat-L Bot.
The Australian Electoral Commission (AEC) recently conducted a huge remodelling project for the National Electoral Education Centre (NEEC) educational space in Old Government House, Canberra. Monkeystack was commissioned to produce a 3D interactive game for the space and provide a seamless experience between the physical and digital world.
We produced the 3D game ‘DemocraCity’ using Maya and Unity, achieving a compelling and educational interactive experience for deployment on large touchscreens designed for self-directed learning. The game is built as a 3D world full of buildings, unique characters, vehicles and interiors. We developed multiple minigames that feature drag and drop, tabletop and role-playing mechanics to deliver learning through fun as a user’s newfound knowledge is put to the test.
Monkeystack partnered with POSITURE to produce gamified interactive solutions that improve the posture, mental health and well-being of children, neurodiverse people and aging populations, combatting the problems commonly caused by looking down at a phone or screen for extended periods of time.
This is the familiar posture that we all observe daily known as ‘text neck’.
Working with Positure’s team of healthcare professionals and people with lived experience, we developed gaming apps for handheld devices controlled by gross body movement, rather than standard fine motor thumb controls. Taking the solution one step further, our collaboration with industrial designers produced an optimised ergonomic handset to offer a full digital prescription of positive posture movements.
We made the problem part of the solution to promote positive learned behaviour – without taking away any of the fun!
The Australian Electoral Commission (AEC) program of face-to-face election training was disrupted due to the global pandemic. They needed to find a new and innovative way to bring people together for one Australia’s largest logistical exercises, the Australian federal election.
Monkeystack were commissioned to produce ‘ElectionSim’, an immersive, interactive and media-rich gamified solution as an alternative to the face-to-face simulations conducted at a dedicated facility.
We developed ElectionSim as a 3D world in the Unity engine, featuring 2D and 3D animations to create the gamified content that includes multiple environments, interactive characters, information cards and learning modules.
The City of Adelaide asked us to produce a festive AR experience as a fun, engaging and highly accessible single point of digital contact between Adelaide’s Christmas Festival and visitors to the City of Adelaide.
We created a trail of 14 City of Adelaide Christmas Festival locations, from North Adelaide to the Christmas Village at Tarntanyangga (Victoria Square), and developed it into a gamified AR experience that visitors to the city could easily download to their smartphones and see and play in Adelaide through festive-tinted glasses.
Monkeystack produced the interactive health management app ‘Six Steps to Cardiac Recovery’ for Flinders University, as part of their Caring Future Institute work.
The app is to educate cardiac patients on self-care management, reinforcing information that all patients and their families should know before leaving hospital, as well for nurses to use as a guide to facilitate conversation.
How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism.
Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.
Each scenario is presented to the user through an animated step-by-step process, followed by an interactive game element to repeat the steps in the correct order, enforcing learning through repetition.
Monkeystack accepted the quest to produce a digital game for Rize Above, the multi-stream primary prevention relationship education program for young people, developed by Relationships Australia South Australia in partnership with the City of Salisbury.
Magic & Mayhem is an adventure quest game with a narrative focused on consent in relationships, demonstrated as the user chooses characters to take on their quest, with some displaying more enthusiastic responses than others, what outfit they should wear and to assign an item per character; from potions the character can use when needed to magical beans forced upon the character.
“Come Quick, Dots and Diamond. The mummies have come alive!”
Dots & Diamond: The Mysterious Case of the Missing Mummies is a narrative-driven adventure game available on mobile platforms via the Apple iOS and Google PLAY stores. Monkeystack developed and produced the game as our own IP within our Exo Pexo brand of ‘edutainment’ games for young people.
Monkeystack partnered with Killerfish Games another excellent South Australian indie developer to produce War on the Sea. The game puts you in command of warship task forces, supply convoys and submarines as well as tactical use of aircraft to secure the South Pacific during World War II and is inspired by the classic computer games “Great Naval Battles” and “Task Force 1942”
The Monkeystack studio produced all of the 3D models and textures for a full fleet of destroyers, aircraft carriers, cruisers and battleships as well as planes, submarines, torpedoes and depth charges. All of the models are authentically recreated from hundreds of drawing, plans and reference images.
War on the Sea is available on the Steam Store to download and play on PC and Mac.
Exo Pexo make digital toys for young people that help them learn and explore the world around them through play.
We believe that the best learning journeys are the ones that are fun, shared and promote positive educational outcomes.
It’s our goal to encourage kids to love to learn, for life.
As part of the Hedonism exhibit at MOD. (Museum of Discovery at the University of South Australia), Monkeystack produced F.A.B.L.E, an AR led experiential game about consent that visitors navigate via a phone app.
Monkeystack was commissioned by the Global Business & Talent Attraction Taskforce, the Australian Government initiative partnering the Department of Home Affairs with Australian Trade and Investment, to produce a showcase of the digital games industry in Australia.
Our capability and understanding of games design, our Player 2 – the amazing team at IGEA (Interactive Games & Entertainment Association), and being active members of the games industry was just the XP needed. Achievement Unlocked: Australia.
Double Happy Vs. the Infinite Sadness is an energetic story driven experience interactively covering PC, iOS and Android, as well as animated short films and a web/social media presence.
The property stars a pair of neo pop edgy cute rabbits called Pink and Blue, as they set out on a quest to vanquish an all consuming entropic force called the Infinite Sadness from their homeland.
With educational outcomes in mind, Monkeystack and SA Water developed 2 games for SA Water’s Kauwi Interpretive Centre.
The games were designed to teach the visiting public about desalination and water management, explaining processes and the reasons behind them in an entertaining and easy to understand manner.
Midnight Revolution was created as a passion project in our studio. We wanted to make use of the knowledge in photo realistic 3D assets and game design to create an experience that you might see in a gaming cut scene.
We took a cinematic approach to the visual styling and edited fast and furiously to engage an audience with heart-stopping racing scenes set in a fictional, yet familiar cityscape.
With a gear grinding sound design and composition from local composer, Justin Pounsett from The Audio Embassy, Midnight Revolution would be one awesome game to play.
A game designed around a darkly humorous sci-fi story, The Vault was developed through a partnership with the University of Adelaide’s ARC Centre of Excellence for the History of Emotions, the Queen Mary University of London and Monkeystack.
The Vault won the Best Console / PC Hardcore Console and Best Indie Game categories for the Game Connection Development Awards at Game Connection Europe 2018.