Experience

Production of experiences, simulations and visualisations, including the coordination of live-action and 360 capture that combine screen, projected and XR (VR, AR, MR) integrations to connect audiences with beautiful cultural or historical stories, intriguing interactives, or serious simulations.

Our experiences can live inside in museums, galleries and trade shows, outside at festivals and concerts or virtually in audience owned devices.

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Our experiences connect audiences and narratives through:

  • Interactive displays for museums, galleries, and public spaces
  • Indoor or outdoor projected, immersive spaces at events and festivals
  • VR, AR and MR augmented worlds
  • Static or real time simulations for familiarization and training

City of Adelaide: Adelaide Christmas Cracker Trail

2D Animation, 3D Animation, 3D Modelling, App Development, Experience, Interactive, Motion Graphics, XR

The City of Adelaide asked us to produce a festive AR experience as a fun, engaging and highly accessible single point of digital contact between Adelaide’s Christmas Festival and visitors to the City of Adelaide.

We created a trail of 14 City of Adelaide Christmas Festival locations, from North Adelaide to the Christmas Village at Tarntanyangga (Victoria Square), and developed it into a gamified AR experience that visitors to the city could easily download to their smartphones and see and play in Adelaide through festive-tinted glasses.

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Marine Discovery Centre: Interactives

2D Animation, 3D Animation, 3D Modelling, App Development, Experience, Game Design, Interactive, Motion Graphics

We were commissioned to produce a suite of engaging and educational interactives for the Marine Discovery Centre, the only coastal and marine educational facility for school-aged students and the broader community in South Australia.

With the support of a Green Adelaide Grassroot grant, we developed and produced six experiences using interactive touchscreens, motion sensitive technology with projections, and immersive storytelling through lighting, that provide inspirational discovery learning experiences whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.

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Thin Ice VR

3D Modelling, Experience, XR

A Monkeystack and Shackleton Epic Expedition production, Thin Ice VR is a 20-minute historical re-creation documentary VR experience presented by Tim Jarvis AM.

Working with Tim Jarvis AM since the project’s conception back in 2018, Monkeystack has produced Thin Ice VR – from sending the expedition team to Antarctica right through to creating the virtual environments ready to be discovered upon putting on a headset.

Thin Ice VR celebrated its world-premiere presented by the South Australian Museum and Adelaide Film Festival in November 2021, followed by its inaugural season at the Museum from November 2021 to February 2022.

Major Partner: Torrens University Australia
Financed and developed with the assistance of: South Australian Film Corporation, Screen Australia and Adelaide Film Festival Investment Fund
Supported by: Kathmandu, One Ocean Expeditions and Documentary Australia

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Curious Creatures and Feeding Frenzy at Light Creatures – Illuminate Adelaide at Adelaide Zoo

2D Animation, 3D Animation, 3D Modelling, Experience, Interactive, Visualisation

Monkeystack produced two interactive projection-based installations for Light Creatures at Adelaide Zoo as a part of Illuminate Adelaide, inviting South Australia to experience nature in a new light.

We are proud to be Illuminate Adelaide program partners, with Light Creatures kicking off the festival’s inaugural year in style.

Curious Creatures and Feeding Frenzy were two of the six installations at home in Adelaide Zoo as part of a wider collaboration with giant glowing lanterns and winter warmer food and drink stalls, giving South Australians something to get out of the house and excited about over the winter.

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MOD. Kurru Kari (Turning Circle)

2D Animation, Experience

Monkeystack was commissioned by the University of South Australia Museum of Discovery (MOD.) to bring to life an interactive exhibit conceptualised and scripted by Karl ‘Winda’ Telfer, a Kaurna cultural bearer, artist and community leader.

Awarded WINNER of Permanent Exhibition or Gallery Fitout at the Australian Museums and Galleries Association’s (AMaGA) Museums Australasia Multimedia and Publication Design Awards 2022, Karru Kari is a truly stunning canvas to tell a magnificent story of the seasons from the perspective of Indigenous Australians – our first scientists and astronomers.

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Australian Museum: Climate Change Interactive

3D Animation, 3D Modelling, Experience, Game Design, Interactive

Monkeystack was commissioned to develop a large scale touch screen climate change interactive for the Changing Climate permanent gallery display at the Australian Museum, Sydney.

We ‘twinned’ the development, with two identical screens and servers located in both Adelaide and Sydney meaning the Museum exhibition team could play as we built.

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Riverland Wine: Riverland on the Verge

App Development, Experience, Interactive, Motion Graphics, XR

Monkeystack were commissioned by 57 Films to produce a 360 Virtual Reality tour of Riverland Wine as part of a South Australian centric collaboration brought to life thanks to the Australian Government’s $50 million Export and Regional Wine Support Package, alongside key stakeholders including Wine Australia, Riverland Wine, University of Adelaide, Martins Brand House and 57 Films.

 

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Tandanya National Aboriginal Cultural Institute: Atnwengerrp

Experience, Interactive, XR

After almost seven months of forced closure due to the pandemic, Tandanya National Aboriginal Cultural Institute celebrated reopening its doors and 30th birthday celebrations with the exhibition ‘Atnwengerrp – Our Apmere, Our Place’.

Monkeystack were commissioned to produce an interactive 360 experience of the Atnwengerrp (pronounced A-NOONG-a-pa) exhibition for Tandanya, allowing those who couldn’t physically attend to immerse themselves in the collection and browse the digitally captured and rehung artwork at their own pace, accompanied by a music experience created by Jimblah.

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Yabarra – Dreaming in Light

2D Animation, Experience, Pre-Visualisation, VFX

The signature installation of the 2020 Adelaide Fringe Festival, Yabarra – Dreaming in Lightran at Tandanya National Aboriginal Cultural Institute from 12 Feb to 15 March. For the 31 days of the Fringe, from 10am until 10pm, over 40,000 people experienced the creation story of Tjilbruke, as interpreted by Karl Winda Telfer and the Williams clan in one of the most complex indoor projected experiences created in Australia.

Dreaming in Light tells the story of Tjirbruki, but there are so many other elements – the stories of the stars and the ancestors are so important … It’s about looking after and caring for our environment and protecting these few open space places we have left.”—Karl ‘Winda’ Telfer

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MOD. F.A.B.L.E.

2D Animation, App Development, Experience, Game Design, Visualisation, XR

As part of the Hedonism exhibit at MOD. (Museum of Discovery at the University of South Australia), Monkeystack produced F.A.B.L.E, an AR led experiential game about consent that visitors navigate via a phone app.

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The Constant

App Development

The Constant app is an iOS application which uses augmented reality to deliver The Constant, 52 musical compositions from several genres, in a unified manner.

Monkeystack was commissioned to produce an interactive method of presenting the compositions to a new audience in a festival environment.

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Kokoda VR

3D Animation, 3D Modelling, Game Design, XR

In a project produced and designed by ABC – Behind the News, Torrens Valley University and Novus Res, our animation team contributed to this world-first VR project to bring the Kokoda story to life like never before.

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Kawasaki VR

3D Animation, 3D Modelling, Game Design, XR

The VR visualisation of the Kawasaki Ninja H2R and the fictional apartment of a young engineer is an internal project that we undertook as a studio to push the graphic rendering and interactive capabilities of VR headsets.

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