The Australian Museum’s permanent Wansolmoana (One Salt Ocean) gallery has hundreds objects and artefacts on display from their world-leading Pasifika collection of over 60,000 objects. We developed a multi-user interactive touchscreen experience for the new gallery space that invites visitors to go further into the Museum’s vast collection and learn more about the sea of islands that make up the Pacific.
We designed the experience as an interactive map for visitors to explore up to 48 Pacific locations from Aotearoa (New Zealand) to West Papua. There are approximately 600 sets of item images and over 2000 individual images of the Museum’s collection items within the interactive, in addition to the display of 300 physical items together with newly commissioned objects by prominent Pacific Island artists and knowledge holders.
‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens situated in the middle of the exhibition.
The screens are contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.
Monkeystack produced a suite of engaging and educational interactive learning stations and games for the Marine Discovery Centre, the only coastal and marine educational facility for school-aged students and the broader community in South Australia.
With the support of a Green Adelaide Grassroot grant, we developed six unique experiences delivered on digital touchscreen tables, motion detecting projections and iPads that sparks imagination and encourages curiosity whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.
The Australian Electoral Commission (AEC) recently conducted a huge remodelling project for the National Electoral Education Centre (NEEC) educational space in Old Government House, Canberra. Monkeystack was commissioned to produce a 3D interactive game for the space and provide a seamless experience between the physical and digital world.
We produced the 3D game ‘DemocraCity’ using Maya and Unity, achieving a compelling and educational interactive experience for deployment on large touchscreens designed for self-directed learning. The game is built as a 3D world full of buildings, unique characters, vehicles and interiors. We developed multiple minigames that feature drag and drop, tabletop and role-playing mechanics to deliver learning through fun as a user’s newfound knowledge is put to the test.
BAE Systems Australia commissioned Monkeystack to produce a launch video and a suite of mission animations to debut the ‘STRIX’, their new, one of a kind VTOL (vertical take-off and landing) uncrewed air system, at the 2023 Avalon Airshow in Geelong, Australia.
Our animated, photo-realistic visualisations of the pre-manufactured STRIX played on screens to the Avalon audience as a 1:1 scale model was unveiled for the first time.
Hike is an animated short film focusing on the relationship between a mother and child, gently exploring the emotional turmoil of grief, memory and growth in the wake of a tragedy. It follows a young teenager honouring the memory of their mother while connecting with nature, ultimately discovering catharsis and resolution.
Monkeystack’s Hike was selected as one of the finalists across Australia and New Zealand for the second year of Epic Games’ South Australian Film Corporation-supported Unreal Engine Short Film Challenge.
The City of Adelaide asked us to produce a festive AR experience as a fun, engaging and highly accessible single point of digital contact between Adelaide’s Christmas Festival and visitors to the City of Adelaide.
We created a trail of 14 City of Adelaide Christmas Festival locations, from North Adelaide to the Christmas Village at Tarntanyangga (Victoria Square), and developed it into a gamified AR experience that visitors to the city could easily download to their smartphones and see and play in Adelaide through festive-tinted glasses.
The app is to increase cardiac patient’s education on self-care management, reinforcing information that all patients and their families should know before leaving hospital, as well for nurses to use as a guide to facilitate conversation.
Six Steps to Cardiac Recovery is available to download:
How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism.
Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.
Each scenario is presented to the user through an animated step-by-step process, followed by an interactive game element to repeat the steps in the correct order, enforcing learning through repetition.
The ‘Turning Gray Street Green’ app has three AR points with physical markers located on Gray Street in Adelaide’s CBD, each marker with a QR code for users to scan using their smartphone and be taken directly to their app store to download.
Alignment guide-based AR activations are triggered when the physical markers are scanned through the app, enabling users to experience various key elements of Green Adelaide; from an artist render of what that street will look like in future, to how water sensitive urban design is managed.