We developed a multi-user interactive touchscreen experience that reflects and reinforces the surrounding gallery themes, showcases a selection from the Museum’s world-leading Pasifika collection of over 60,000 objects and invites visitors to go further into the Museum’s collection and learn more about the sea of islands that make up the Pacific.

The experience is presented as an interactive map where visitors to explore up to 48 Pacific locations from Aotearoa (New Zealand) to West Papua. There are approximately 600 sets of item images and over 2000 individual images of the Museum’s collection items within the interactive, in addition to the display of 300 physical items together with newly commissioned objects by prominent Pacific Island artists and knowledge holders.

‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.

We produced seven story locations, including volcano, caves and magma chambers, with animations to ‘see’ key steps of the mineral formation process and interactive elements for users to choose from and determine the mineral’s outcome.

The inaugural ‘Augmented Revolution’ AR trail featured six artworks across two Adelaide CBD locations throughout the duration of the festival. Each site hosted three physical pillars with QR codes to download the app to iOS and Android devices and unique in-app scannable codes that trigger each artwork with precise positioning based upon ground detection.

While using the app, users could locate and navigate each artwork through an interactive map, capture snapshots and live screen recordings of their device screen, and explore artist bios and artwork synopses of contemporary First Nations artists Carly Tarkari Dodd, Jaydenlee Tong, and Temaana Yundu Sanderson-Bromley, as curated by Dearna Newchurch.

The capacitive screen is 98” and can manage 50 simultaneous touches providing an interactive play space for up to 5 visitors at one time –  which is a good thing as the interactive shows 139 animated character scenes, that trigger 135 card decks, containing 312 double-sided digital cards covering 110 climate change impact facts! We ‘twinned’ the development, with two identical screens and servers located in both Adelaide and Sydney meaning the Museum exhibition team could play as we built.

Visitors can explore the impacts of climate change in the Australian region, both now and in the future as temperatures continue to rise, in the engaging and visually delightful interactive noted as an Exhibition highlight.

The interactive touchscreen experience showcases multiple key renewable energy projects in the state, displayed on an eye-catching 3D animated map of South Australia. Two users can navigate the map simultaneously and explore a comprehensive suite of multimedia on each project including video content, image gallery and text information.

We combined eye-catching animation with considerate UI and UX design to make the experience intuitive, meaningful and enjoyable for the audience of industry professionals, and represent South Australia as a state of innovation.

Working closely with the project team of subject matter experts, we created 3D animated scenes of the four-legged Amniote moving through a Prehistoric Carboniferous Forest environment complete with weather elements, bringing the story and scientific significance of the animal’s tracks to life.

The visualisation and story was picked up by outlets including The Conversation, Nature Magazine, In Daily, Phys and Yahoo.

We produced the 3D game ‘DemocraCity’ using Maya and Unity, achieving a compelling and educational interactive experience for deployment on large touchscreens designed for self-directed learning. The game is built as a 3D world full of buildings, unique characters, vehicles and interiors. We developed multiple minigames that feature drag and drop, tabletop and role-playing mechanics to deliver learning through fun as a user’s newfound knowledge is put to the test.

Our animated, photo-realistic visualisations of the pre-manufactured STRIX played on screens to the Avalon audience as a 1:1 scale model was unveiled for the first time. The visualisations continued to play on a loop for the remainder of the event and featured across BAE Systems Australia’s collateral that was shared to a worldwide audience.

The reveal was a show stopping highlight that created intrigue, excitement and a lasting impression for attendees from industry, government and defence at the first Avalon Airshow since 2019.

With the support of a Green Adelaide Grassroot grant, we developed six unique experiences delivered on digital touchscreen tables, motion detecting projections and iPads that sparks imagination and encourages curiosity whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.

Intuitive UI and UX design gives users agency to discover without needing an adult to constantly intervene or take over, introducing various educational topics in a fun, engaging style with gamification for young students to explore in their own time.

To amplify its impact, we placed the Hawk in a cinematic warehouse environment designed to heighten drama and draw the viewer’s focus to the aircraft. The final animation gave BAE Systems a powerful visual tool to engage audiences and present the Hawk in a striking, versatile digital format.