BAE Systems Australia commissioned Monkeystack to produce a launch video and a suite of mission animations to debut the ‘STRIX’, their new, one of a kind VTOL (vertical take-off and landing) uncrewed air system, at the 2023 Avalon Airshow in Geelong, Australia.
Our animated, photo-realistic visualisations of the pre-manufactured STRIX played on screens to the Avalon audience as a 1:1 scale model was unveiled for the first time.
Hike is an animated short film focusing on the relationship between a mother and child, gently exploring the emotional turmoil of grief, memory and growth in the wake of a tragedy. It follows a young teenager honouring the memory of their mother while connecting with nature, ultimately discovering catharsis and resolution.
Hike – A Monkeystack Production
Financed with the assistance of: South Australian Film Corporation and Epic Games
Monkeystack’s Hike was selected as one of the finalists across Australia and New Zealand for the second year of Epic Games’ South Australian Film Corporation-supported Unreal Engine Short Film Challenge.
BAE Systems Australia commissioned Monkeystack to produce an interactive experience ‘Cube’ to debut at the Land Forces International Land Defence Exposition 2021 in Brisbane, Queensland.
The team at Monkeystack produced the experiential space with our design, development and delivery representing BAE System’s structured brand guidelines as a modern, forward-thinking company with cutting-edge innovations.
When the pandemic forced the closure of interstate borders, we were presented with the challenge of how to design the exterior; a set of perspective based animations that required very specific placement to deliver the audience experience, the interior; a user-triggered storytelling space to be used by BAE executives, how to test everything and make sure that the exhibition company could install the Cube on location in Queensland… all without any of our staff being able to leave South Australia.
How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism.
Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.
Each scenario is presented to the user through an animated step-by-step process, followed by an interactive game element to repeat the steps in the correct order, enforcing learning through repetition.
Monkeystack produced an AR app experience for the City of Adelaide’s Green Adelaide project to showcase their work as Adelaide’s first dedicated urban environmental specialist organisation.
The ‘Turning Gray Street Green’ app has three AR points with physical markers located on Gray Street in Adelaide’s CBD, each marker with a QR code for users to scan using their smartphone and be taken directly to their app store to download.
Alignment guide-based AR activations are triggered when the physical markers are scanned through the app, enabling users to experience various key elements of Green Adelaide; from an artist render of what that street will look like in future, to how water sensitive urban design is managed.
Monkeystack was engaged by Austroads to produce a library of Hazard Perception Test (HPT) videos and supporting material.
This library includes 197 animated videos for motorcycle riders as well as car drivers, providing materials for the world’s first motorcycle-specific HPT.
Shown to reduce the likelihood of crashes, the computer based HPT measures a driver’s or rider’s ability to recognise potentially dangerous situations on the road and respond appropriately. The test is part of the licensing process in NSW, South Australia, Victoria, Western Australia and Queensland.
The scripts for the videos were developed around the most problematic road and traffic hazards for novice drivers and motorcyclists. Chosen scenarios were determined through an analysis of mass crass data and in-depth crash investigation data by the Centre for Automotive Safety Research.
This new content will modernise the HPTs currently in use, and provide jurisdictions that do not have a Hazard Perception Test the opportunity to introduce one to enhance their graduated licensing system.
Monkeystack was commissioned to develop a large scale touch screen climate change interactive for the Changing Climate permanent gallery display at the Australian Museum, Sydney.
We ‘twinned’ the development, with two identical screens and servers located in both Adelaide and Sydney meaning the Museum exhibition team could play as we built. The capacitive screen is 98” and can manage 50 simultaneous touches providing an interactive play space for up to 5 visitors at one time – which is a good thing as the interactive shows 139 animated character scenes, that trigger 135 card decks, containing 312 double-sided digital cards covering 110 climate change impact facts!
The exhibit was launched on the 28th November 2020 as a part of the Museum reopening.
Monkeystack partnered with Killerfish Games another excellent South Australian indie developer to produce War on the Sea. The game puts you in command of warship task forces, supply convoys and submarines as well as tactical use of aircraft to secure the South Pacific during World War II and is inspired by the classic computer games “Great Naval Battles” and “Task Force 1942”
The Monkeystack studio produced all of the 3D models and textures for a full fleet of destroyers, aircraft carriers, cruisers and battleships as well as planes, submarines, torpedoes and depth charges. All of the models are authentically recreated from hundreds of drawing, plans and reference images.
War on the Sea is available on the Steam Store to download and play on PC and Mac.
Monkeystack was commissioned by Cohda Wireless to produce an explainer video for the release of their new technology, V2X-Locate.
Cohda Wireless is a world leader in the emerging field of innovative connected vehicle solutions and software, setting the benchmark for tomorrow’s transportation with proven applications.
Even some of the best GPS systems face huge issues when travelling through the ‘urban canyon’ of cities. Tall buildings and tunnels disrupt signal and distort the determination of vehicle position, leading to false collision warnings issued and actual collision warnings not being detected.
The US Department of Transport estimates 94% of crashes involve human error. V2X-Locate’s breakthrough software has the potential to eliminate or mitigate up to 80% of non-impaired driving collisions using measurements between vehicles, satellites and equipped roadside infrastructure.
Monkeystack’s realistic and effective animations demonstrate issues faced without the V2X-Locate and how Cohda’s technology will revolutionise safe city driving. This relationship continues to build our capabilities in world-class visualisations and simulations.
Adelaide locals Nation asked us to produce an animated video for their client, the Australian Space Discovery Centre. The video was created to welcome visitors to the newly opened centre in Lot Fourteen.
The Discovery Centre aims to inspire the next generation of the space workforce with stories of innovation, curiosity and technology.
It offers a place for the community to meet and explore the latest innovations in space technologies. This is where you can learn about Australia’s role in expanding national and international space activities.
We took inspiration from the infinite curiosity that space offers, taking you on a journey beyond Earth and back again. The charm of clean lines and the use of the Australian Space Discovery Centre’s signature bold colours goes hand in hand with the 80s video-game style, making us the real Space Invaders.