Working with POSITURE’s team of healthcare professionals and people with lived experience, we developed gaming apps for handheld devices controlled by gross body movement, rather than standard fine motor thumb controls. Taking the solution one step further, our collaboration with industrial designers produced an optimised ergonomic handset to offer a full digital prescription of positive posture movements.

We made the problem part of the solution to promote positive learned behaviour – without taking away any of the fun!

The inaugural ‘Augmented Revolution’ AR trail featured six artworks across two Adelaide CBD locations throughout the duration of the festival. Each site hosted three physical pillars with QR codes to download the app to iOS and Android devices and unique in-app scannable codes that trigger each artwork with precise positioning based upon ground detection.

While using the app, users could locate and navigate each artwork through an interactive map, capture snapshots and live screen recordings of their device screen, and explore artist bios and artwork synopses of contemporary First Nations artists Carly Tarkari Dodd, Jaydenlee Tong, and Temaana Yundu Sanderson-Bromley, as curated by Dearna Newchurch.

The VR experience immerses viewers in the vast landscapes of South Australia’s mid-north region where the famous Tesla SA big battery is located and gives the unique opportunity to see the battery from within the compound fence.

We captured 360 footage on-location, including a breathtaking 360 drone flyover to introduce the entire experience, and introduced interactive elements to allow users to manually select an area to visit or opt for an immersive guided tour throughout four different areas. Information on each area is delivered through scripted voiceover and on-screen graphics highlighting key points suited for an audience ranging from technical engineers to school students.

The interactive touchscreen experience showcases 15 key renewable energy projects in the state, displayed on an eye-catching 3D animated map of South Australia. Two users can navigate the map simultaneously and explore a comprehensive suite of multimedia on each project including video content, image gallery and text information.

We combined eye-catching animation with considerate UI and UX design to make the experience intuitive, meaningful and enjoyable for the audience of industry professionals, and represent South Australia as a state of innovation.

The app’s experiences include a language learning game with pronunciations, an indigenous plant catalogue, and an AR (Augmented Reality) experience that connects physical artworks to First Nations storytelling through digital interpretation. The ‘Circle of Elders’ AR experience is located at the entrance of the building by ‘Ngurare Beng Marna’ (Important, Big Meeting), a sculpture by a local Djaara/Bangerang artist.

“Galkangu: building with Djaara” acts as a digital companion for visitors of the Galkangu – Bendigo GovHub building, providing an additional layer of content to discover more about the inclusion of Dja Dja Wurrung design elements and language within the building’s architecture, landscaping and spaces

With the support of a Green Adelaide Grassroot grant, we developed six unique experiences delivered on digital touchscreen tables, motion detecting projections and iPads that sparks imagination and encourages curiosity whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.

Student groups are challenged to design a biodome that will enable life on Mars, with the key to creating the perfect biodome discovered as they follow a multi-stop physical and in-app interactive trail throughout the iconic indoor rainforest of the Bicentennial Conservatory – with a little assistance from the in-app guide Wat-L Bot.

The spatial narrative design takes ‘Futurenauts’ (aka the students) on a free-roam adventure as they explore the Conservatory’s living collection across nine Project Space Botany stations, logging their learnings onto the app that is deployed on iPads. Suited for a Year 4 to Year 10 Science Curriculum, Project Space Botany is the most fun you could have while learning.

We delivered the 10-minute animated, interactive VR journey as an app available to be downloaded from the store and experienced on a smart phone contained in a fold-out cardboard viewing headset, allowing for easy accessibility and distribution. A brief questionnaire presented before and after the experience asks the user their opinions and knowledge of smoking, providing insight on any knowledge shift and prompting the young person to reflect and bring their new knowledge home.

Working with the Victorian Aboriginal Health Service team, we formed a narrative designed to connect to young people with familiar voices and visual images that they respect. Knowledge is shared through progressive stages of the experience on virtual Country by ‘Auntie Julie’, an elder who guides the user throughout the journey, and the people from the community the user engages with, listening as they share their lived experience stories.

Adelaide Christmas Cracker Trail pillars were installed at each location, complete with QR codes to download the app to iOS and Android devices, unique in-app scannable codes, and ground detection and decal alignment technology to take the user through an augmented reality experience based upon the festive event planned at each location.

The user (big or small) can play with pulling digital crackers, popping baubles and enjoying the jokes, facts and games within, utilising face-tracking technology to create fun, bespoke selfies to save and share, and interacting with their surroundings via the phone screen – from decorating Adelaide’s Giant Christmas Tree, posting a Christmas letter at the Town Hall, seeing Santa back on Grote Street, or taking part in a rubber duck race that appears in the Rymill Park pond.

Users can download the app to their personal handheld device and navigate through the Six Steps to Cardiac Recovery at their own pace, guided by the app’s constant companion ‘Cora’; an avatar of a nurse that we produced using facial and body motion capture with speech animated in English and Mandarin Chinese language. Aspects throughout the app were designed to increase the level of comprehension and information processed by patients and accompany traditional methods of information. The use of visual and verbal prompts from Cora the digital avatar, animated and illustrated visuals, text accompanied by speech elements, interactive quizzes, and video clips commands users to actively engage in the content and routinely acknowledge their health progress.

Six Steps to Cardiac Recovery is available to download: