Working with POSITURE’s team of healthcare professionals and people with lived experience, we developed gaming apps for handheld devices controlled by gross body movement, rather than standard fine motor thumb controls. Taking the solution one step further, our collaboration with industrial designers produced an optimised ergonomic handset to offer a full digital prescription of positive posture movements.

We made the problem part of the solution to promote positive learned behaviour – without taking away any of the fun!

The inaugural ‘Augmented Revolution’ AR trail featured six artworks across two Adelaide CBD locations throughout the duration of the festival. Each site hosted three physical pillars with QR codes to download the app to iOS and Android devices and unique in-app scannable codes that trigger each artwork with precise positioning based upon ground detection.

While using the app, users could locate and navigate each artwork through an interactive map, capture snapshots and live screen recordings of their device screen, and explore artist bios and artwork synopses of contemporary First Nations artists Carly Tarkari Dodd, Jaydenlee Tong, and Temaana Yundu Sanderson-Bromley, as curated by Dearna Newchurch.

With the support of a Green Adelaide Grassroot grant, we developed six unique experiences delivered on digital touchscreen tables, motion detecting projections and iPads that sparks imagination and encourages curiosity whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.

Student groups are challenged to design a biodome that will enable life on Mars, with the key to creating the perfect biodome discovered as they follow a multi-stop physical and in-app interactive trail throughout the iconic indoor rainforest of the Bicentennial Conservatory – with a little assistance from the in-app guide Wat-L Bot.

The spatial narrative design takes ‘Futurenauts’ (aka the students) on a free-roam adventure as they explore the Conservatory’s living collection across nine Project Space Botany stations, logging their learnings onto the app that is deployed on iPads. Suited for a Year 4 to Year 10 Science Curriculum, Project Space Botany is the most fun you could have while learning.

We delivered the 10-minute animated, interactive VR journey as an app available to be downloaded from the store and experienced on a smart phone contained in a fold-out cardboard viewing headset, allowing for easy accessibility and distribution. A brief questionnaire presented before and after the experience asks the user their opinions and knowledge of smoking, providing insight on any knowledge shift and prompting the young person to reflect and bring their new knowledge home.

Working with the Victorian Aboriginal Health Service team, we formed a narrative designed to connect to young people with familiar voices and visual images that they respect. Knowledge is shared through progressive stages of the experience on virtual Country by ‘Auntie Julie’, an elder who guides the user throughout the journey, and the people from the community the user engages with, listening as they share their lived experience stories.

Adelaide Christmas Cracker Trail pillars were installed at each location, complete with QR codes to download the app to iOS and Android devices, unique in-app scannable codes, and ground detection and decal alignment technology to take the user through an augmented reality experience based upon the festive event planned at each location.

The user (big or small) can play with pulling digital crackers, popping baubles and enjoying the jokes, facts and games within, utilising face-tracking technology to create fun, bespoke selfies to save and share, and interacting with their surroundings via the phone screen – from decorating Adelaide’s Giant Christmas Tree, posting a Christmas letter at the Town Hall, seeing Santa back on Grote Street, or taking part in a rubber duck race that appears in the Rymill Park pond.

Users can download the app to their personal handheld device and navigate through the Six Steps to Cardiac Recovery at their own pace, guided by the app’s constant companion ‘Cora’; an avatar of a nurse that we produced using facial and body motion capture with speech animated in English and Mandarin Chinese language. Aspects throughout the app were designed to increase the level of comprehension and information processed by patients and accompany traditional methods of information. The use of visual and verbal prompts from Cora the digital avatar, animated and illustrated visuals, text accompanied by speech elements, interactive quizzes, and video clips commands users to actively engage in the content and routinely acknowledge their health progress.

Six Steps to Cardiac Recovery is available to download:

Each scenario is presented to the user through an animated step-by-step process, followed by an interactive game element to repeat the steps in the correct order, enforcing learning through repetition.

The app is easily accessible for handheld devices, meaning the lessons can be practiced in any location at any time. Users can take the How To. Help Me. Show Me. journey together for as long as they wish, until the user is ready to continue independently as they learn through repetition, put new skills into practice at home, and accomplish personal goals to become more and more involved in everyday life.

How To. Help Me. Show Me. is available to download:

The ‘Turning Gray Street Green’ app has three AR points with physical markers located on Gray Street in Adelaide’s CBD, each marker with a QR code for users to scan using their smartphone and be taken directly to their app store to download.

Alignment guide-based AR activations are triggered when the physical markers are scanned through the app, enabling users to experience various key elements of Green Adelaide; from an artist render of what that street will look like in future, to how water sensitive urban design is managed.

Players can choose to play as Dots or Diamond and solve the mysterious case of the missing mummies by navigating through the multiple levels of the museum with fun challenges, puzzles and mini games along the way. The game is an entertaining and engaging experience aimed at users aged 9-11 with a story that holds players attention throughout as they unravel the mystery. Exo Pexo games are built upon the values that education and entertainment can exist in the same product and to encourage kids to love to learn, for life.

The Dots & Diamond journey doesn’t stop with The Mysterious Case of the Missing Mummies, with an animated pilot for a Dots & Dimond series available from Monkeystack.

Dots & Diamond: The Mysterious Case of the Missing Mummies is available to download: