Our ‘Curious Creatures’ birds, co-created by Jimy McGilchrist, that fed out of your hand or took a snap if you came on too strong and ‘Feeding Frenzy’, developed as part of the ‘It’s Complicated’ exhibition at MOD. (who generously allowed it to be used at Light Creatures), the school of fish that are always one step ahead of the kids who attempted tirelessly to catch one, saw children and adults alike discovering the joys of interacting to the point where you forget this isn’t a real-life creature in front of you.
We are lovers of anything that combines innovation, technology and entertainment to create an unforgettable experience. Light Creatures was no exception. The project demonstrates what we refer to as ‘technical artistry’, in this case, the combination of intricate animation and gaming elements with high-spec projectors and innovative sensor technology developed from games consoles.
NUN HIT WONDER’s story was written by Peter Monaghan, and adapted for screen and directed by Jasper St Aubyn West and Anthony Frith. The narrated animation, formatted as a large-scale projection piece, ran at approximately 5 minutes with supporter logos and was accompanied by a psychedelic animated countdown screen. The entire project was developed and approved in consultation with those who held the rights to the Mead Estate.
Major Sponsor: Epson.
Presented in partnership with: ANAT, State Library SA, Wakefield Press and Writers SA.
This project has been assisted Arts South Australia.
The exhibit at the entrance to MOD. is presented on the Street Gallery Touch Screens – a video wall of ten 55” HD touchscreens mounted side-by-side in portrait orientation to provide a seamless 10800×1920 pixel Windows desktop. The screens offer 32 simultaneous points of touch across the entire surface so multiple people can play, discover and learn at the same time.
It’s a truly stunning canvas to tell a magnificent story of the seasons from the perspective of Indigenous Australians – our first scientists and astronomers.
Awarded WINNER of Permanent Exhibition or Gallery Fitout at the Australian Museums and Galleries Association’s (AMaGA) Museums Australasia Multimedia and Publication Design Awards 2022.
The animated narrative took audiences on a journey of service and sacrifice in war, conflict and peace-keeping missions of South Australians from the Boer War to today.
We produced the chronological narrative from 800 images of South Australians, past and present, who have contributed to Australia’s military commitments through extraordinary service and sacrifice, historical press clippings, letters and other service-related imagery from Virtual War Memorial Australia’s collection.
We are proud to have helped this magnificent project come to life with support from the SA Government with Project Partners Virtual War Memorial Australia, KWPX, Coopers and AJS Lighting Sound Events. Image courtesy of Pete Hall.
We will remember them.
After pre-visualisation and production was complete, Tandanya was transformed with animations and sounds created by the studio and projected by over 30 synchronised projectors and a 3D sound system onto screens made of hung gauze and other physical exhibits.
The visual and audio narrative asked the audience to pause, look, and listen at significant places to contemplate the story. Overhead, a 30-metre continuous projection of The Milky Way was created to show the story of the constellations known to the Kaurna as emu, lizard and eagle led the audience to experience the next part of the story, which also included a fog ‘spirit wind’ superbly created by Novatech that amazed audiences. It was one of the most captured images of the experience.
After almost seven months of forced closure due to the pandemic, Tandanya National Aboriginal Cultural Institute celebrated reopening its doors and 30th birthday celebrations with the exhibition ‘Atnwengerrp – Our Apmere, Our Place’. Providing a solution for those who couldn’t physically attend the exhibition had never been more relevant, Virtual Tandanya delivers the captivating qualities of an immersive gallery experience to people across South Australia, the region of Utopia and the rest of the world.
We augmented the space to give the viewer a sense of intimacy, the dark gallery space emphasised by the illuminated monochromatic artwork, digitally capturing the physical space’s specific lighting design. The experience allows users to interact with individual artworks to see the piece in high definition and text information including Artist profiles, specifics on the piece and the option to enquire for purchase, and is accompanied by a music experience created by Jimblah, an indigenous Australian hip hop artist from the Larrakia nation.