‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.

We produced seven story locations, including volcano, caves and magma chambers, with animations to ‘see’ key steps of the mineral formation process and interactive elements for users to choose from and determine the mineral’s outcome.

Working with POSITURE’s team of healthcare professionals and people with lived experience, we developed gaming apps for handheld devices controlled by gross body movement, rather than standard fine motor thumb controls. Taking the solution one step further, our collaboration with industrial designers produced an optimised ergonomic handset to offer a full digital prescription of positive posture movements.

We made the problem part of the solution to promote positive learned behaviour – without taking away any of the fun!

Young players work with their trusty friend Datablock as they dash through cyberspace, jumping across platforms and avoiding hazardous viruses including phishers, hackers and cyber bullies. Each level has a Boss that players must defeat by answering multiple choice questions themed to cyber safety.

You can play Cyber Safety Dash here: www.mockingbirdconsultancy.com.au/cyber-safety-dash

With the support of a Green Adelaide Grassroot grant, we developed six unique experiences delivered on digital touchscreen tables, motion detecting projections and iPads that sparks imagination and encourages curiosity whilst empowering their 8,000+ student and community visitors per year to actively protect South Australia’s iconic coastal and marine environments.

We produced the 3D game ‘DemocraCity’ using Maya and Unity, achieving a compelling and educational interactive experience for deployment on large touchscreens designed for self-directed learning. The game is built as a 3D world full of buildings, unique characters, vehicles and interiors. We developed multiple minigames that feature drag and drop, tabletop and role-playing mechanics to deliver learning through fun as a user’s newfound knowledge is put to the test.

Student groups are challenged to design a biodome that will enable life on Mars, with the key to creating the perfect biodome discovered as they follow a multi-stop physical and in-app interactive trail throughout the iconic indoor rainforest of the Bicentennial Conservatory – with a little assistance from the in-app guide Wat-L Bot.

The spatial narrative design takes ‘Futurenauts’ (aka the students) on a free-roam adventure as they explore the Conservatory’s living collection across nine Project Space Botany stations, logging their learnings onto the app that is deployed on iPads. Suited for a Year 4 to Year 10 Science Curriculum, Project Space Botany is the most fun you could have while learning.

Adelaide Christmas Cracker Trail pillars were installed at each location, complete with QR codes to download the app to iOS and Android devices, unique in-app scannable codes, and ground detection and decal alignment technology to take the user through an augmented reality experience based upon the festive event planned at each location.

The user (big or small) can play with pulling digital crackers, popping baubles and enjoying the jokes, facts and games within, utilising face-tracking technology to create fun, bespoke selfies to save and share, and interacting with their surroundings via the phone screen – from decorating Adelaide’s Giant Christmas Tree, posting a Christmas letter at the Town Hall, seeing Santa back on Grote Street, or taking part in a rubber duck race that appears in the Rymill Park pond.

We developed ElectionSim as a 3D world in the Unity engine, featuring 2D and 3D animations to create the gamified content that includes multiple environments, interactive characters, information cards and learning modules.

Designed for approximately 200 of AEC’s operational leaders, ElectionSim allows users to experience a simulation of the busy, stressful, time-pressured environment of a federal election in a self-directed learning style. Learners are taken on an authentic narrative arc as they free roam and explore the space in real-time 3D, practicing various election activities and scenarios. Learning modules are completed within the 3D world, with the learners interacting with multiple characters across all development levels, responding to queries and demands, and taking on tabletop challenges. The system was successfully deployed and used by staff throughout Australia in preparation for the 2022 federal election, establishing a new-age system with unlimited potential.

Users can download the app to their personal handheld device and navigate through the Six Steps to Cardiac Recovery at their own pace, guided by the app’s constant companion ‘Cora’; an avatar of a nurse that we produced using facial and body motion capture with speech animated in English and Mandarin Chinese language. Aspects throughout the app were designed to increase the level of comprehension and information processed by patients and accompany traditional methods of information. The use of visual and verbal prompts from Cora the digital avatar, animated and illustrated visuals, text accompanied by speech elements, interactive quizzes, and video clips commands users to actively engage in the content and routinely acknowledge their health progress.

Six Steps to Cardiac Recovery is available to download:

Each scenario is presented to the user through an animated step-by-step process, followed by an interactive game element to repeat the steps in the correct order, enforcing learning through repetition.

The app is easily accessible for handheld devices, meaning the lessons can be practiced in any location at any time. Users can take the How To. Help Me. Show Me. journey together for as long as they wish, until the user is ready to continue independently as they learn through repetition, put new skills into practice at home, and accomplish personal goals to become more and more involved in everyday life.

How To. Help Me. Show Me. is available to download: