Cyber Safety Dash is an engaging browser-based game aimed at 6-11 year olds that Monkeystack developed for Mockingbird Consultancy, released for cyber security awareness month.
Young players work with their trusty friend Datablock as they dash through cyberspace, jumping across platforms and avoiding hazardous viruses including phishers, hackers and cyber bullies. Each level has a Boss that players must defeat by answering multiple choice questions themed to cyber safety.
You can play Cyber Safety Dash here: www.mockingbirdconsultancy.com.au/cyber-safety-dash
‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens situated in the middle of the exhibition.
The screens are contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.
‘Project Space Botany’ is an interactive, educational game app that Monkeystack produced for the Botanic Gardens and State Herbarium of South Australia as a program supported by the Department for Education.
Student groups are challenged to design a biodome that will enable life on Mars, with the key to creating the perfect biodome discovered as they follow a multi-stop physical and in-app interactive trail throughout the iconic indoor rainforest of the Bicentennial Conservatory – with a little assistance from the in-app guide Wat-L Bot.
The Australian Electoral Commission (AEC) recently conducted a huge remodelling project for the National Electoral Education Centre (NEEC) educational space in Old Government House, Canberra. Monkeystack was commissioned to produce a 3D interactive game for the space and provide a seamless experience between the physical and digital world.
We produced the 3D game ‘DemocraCity’ using Maya and Unity, achieving a compelling and educational interactive experience for deployment on large touchscreens designed for self-directed learning. The game is built as a 3D world full of buildings, unique characters, vehicles and interiors. We developed multiple minigames that feature drag and drop, tabletop and role-playing mechanics to deliver learning through fun as a user’s newfound knowledge is put to the test.
The Australian Electoral Commission (AEC) program of face-to-face election training was disrupted due to the global pandemic. They needed to find a new and innovative way to bring people together for one Australia’s largest logistical exercises, the Australian federal election.
Monkeystack were commissioned to produce ‘ElectionSim’, an immersive, interactive and media-rich gamified solution as an alternative to the face-to-face simulations conducted at a dedicated facility.
We developed ElectionSim as a 3D world in the Unity engine, featuring 2D and 3D animations to create the gamified content that includes multiple environments, interactive characters, information cards and learning modules.
The app is to increase cardiac patient’s education on self-care management, reinforcing information that all patients and their families should know before leaving hospital, as well for nurses to use as a guide to facilitate conversation.
Six Steps to Cardiac Recovery is available to download:
How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism.
Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.
Each scenario is presented to the user through an animated step-by-step process, followed by an interactive game element to repeat the steps in the correct order, enforcing learning through repetition.
We are proud to be Illuminate Adelaide program partners, with Light Creatures kicking off the festival’s inaugural year in style.
Curious Creatures and Feeding Frenzy were two of the six installations at home in Adelaide Zoo as part of a wider collaboration with giant glowing lanterns and winter warmer food and drink stalls, giving South Australians something to get out of the house and excited about over the winter.
Monkeystack accepted the quest to produce a digital game for Rize Above, the multi-stream primary prevention relationship education program for young people, developed by Relationships Australia South Australia in partnership with the City of Salisbury.
Magic & Mayhem is an adventure quest game with a narrative focused on consent in relationships, demonstrated as the user chooses characters to take on their quest, with some displaying more enthusiastic responses than others, what outfit they should wear and to assign an item per character; from potions the character can use when needed to magical beans forced upon the character.
Players are faced with multiple choice options along their quest that define an end summary covering topics such as alcohol and drugs, enthusiastic consent and body language. The aim of Rize Above’s work is to assist young people to develop skills to have healthier more equal relationships, and to support caregivers and professionals to become allies with these goals.
“Come Quick, Dots and Diamond. The mummies have come alive!”
Dots & Diamond: The Mysterious Case of the Missing Mummies is a narrative-driven adventure game available on mobile platforms via the Apple iOS and Google PLAY stores. Monkeystack developed and produced the game as our own IP within our Exo Pexo brand of ‘edutainment’ games for young people.
Dots the studious dog and Diamond the playful cat are enjoying some quiet time at home, until they receive a frantic phone call from the Curator at the Museum. The new Egyptian exhibit is due to open tomorrow but the most terrible thing has happened… the mummies have come alive!