The Australian Museum’s permanent Wansolmoana (One Salt Ocean) gallery has hundreds objects and artefacts on display from their world-leading Pasifika collection of over 60,000 objects. We developed a multi-user interactive touchscreen experience for the new gallery space that invites visitors to go further into the Museum’s vast collection and learn more about the sea of islands that make up the Pacific.
We designed the experience as an interactive map for visitors to explore up to 48 Pacific locations from Aotearoa (New Zealand) to West Papua. There are approximately 600 sets of item images and over 2000 individual images of the Museum’s collection items within the interactive, in addition to the display of 300 physical items together with newly commissioned objects by prominent Pacific Island artists and knowledge holders.
‘Making Minerals’ is a fun and educational interactive experience that visitors to the Museum can explore on three dedicated touch screens situated in the middle of the exhibition.
The screens are contained in a mineral-inspired thematic centrepiece, designed for accessibility in an inclusive form without diminishing the experience for users.
‘Project Space Botany’ is an interactive, educational game app that Monkeystack produced for the Botanic Gardens and State Herbarium of South Australia as a program supported by the Department for Education.
Student groups are challenged to design a biodome that will enable life on Mars, with the key to creating the perfect biodome discovered as they follow a multi-stop physical and in-app interactive trail throughout the iconic indoor rainforest of the Bicentennial Conservatory – with a little assistance from the in-app guide Wat-L Bot.
The Australian Electoral Commission (AEC) recently conducted a huge remodelling project for the National Electoral Education Centre (NEEC) educational space in Old Government House, Canberra. Monkeystack was commissioned to produce a 3D interactive game for the space and provide a seamless experience between the physical and digital world.
We produced the 3D game ‘DemocraCity’ using Maya and Unity, achieving a compelling and educational interactive experience for deployment on large touchscreens designed for self-directed learning. The game is built as a 3D world full of buildings, unique characters, vehicles and interiors. We developed multiple minigames that feature drag and drop, tabletop and role-playing mechanics to deliver learning through fun as a user’s newfound knowledge is put to the test.
The Australian Electoral Commission (AEC) program of face-to-face election training was disrupted due to the global pandemic. They needed to find a new and innovative way to bring people together for one Australia’s largest logistical exercises, the Australian federal election.
Monkeystack were commissioned to produce ‘ElectionSim’, an immersive, interactive and media-rich gamified solution as an alternative to the face-to-face simulations conducted at a dedicated facility.
We developed ElectionSim as a 3D world in the Unity engine, featuring 2D and 3D animations to create the gamified content that includes multiple environments, interactive characters, information cards and learning modules.
The City of Adelaide asked us to produce a festive AR experience as a fun, engaging and highly accessible single point of digital contact between Adelaide’s Christmas Festival and visitors to the City of Adelaide.
We created a trail of 14 City of Adelaide Christmas Festival locations, from North Adelaide to the Christmas Village at Tarntanyangga (Victoria Square), and developed it into a gamified AR experience that visitors to the city could easily download to their smartphones and see and play in Adelaide through festive-tinted glasses.
BAE Systems Australia commissioned Monkeystack to produce an interactive experience ‘Cube’ to debut at the Land Forces International Land Defence Exposition 2021 in Brisbane, Queensland.
The team at Monkeystack produced the experiential space with our design, development and delivery representing BAE System’s structured brand guidelines as a modern, forward-thinking company with cutting-edge innovations.
When the pandemic forced the closure of interstate borders, we were presented with the challenge of how to design the exterior; a set of perspective based animations that required very specific placement to deliver the audience experience, the interior; a user-triggered storytelling space to be used by BAE executives, how to test everything and make sure that the exhibition company could install the Cube on location in Queensland… all without any of our staff being able to leave South Australia.
How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism.
Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.
Each scenario is presented to the user through an animated step-by-step process, followed by an interactive game element to repeat the steps in the correct order, enforcing learning through repetition.
We are proud to be Illuminate Adelaide program partners, with Light Creatures kicking off the festival’s inaugural year in style.
Curious Creatures and Feeding Frenzy were two of the six installations at home in Adelaide Zoo as part of a wider collaboration with giant glowing lanterns and winter warmer food and drink stalls, giving South Australians something to get out of the house and excited about over the winter.
The ‘Turning Gray Street Green’ app has three AR points with physical markers located on Gray Street in Adelaide’s CBD, each marker with a QR code for users to scan using their smartphone and be taken directly to their app store to download.
Alignment guide-based AR activations are triggered when the physical markers are scanned through the app, enabling users to experience various key elements of Green Adelaide; from an artist render of what that street will look like in future, to how water sensitive urban design is managed.