The result is an application which uses an iPhone or iPad to reveal sound and vision not present in real life.

A unique artwork was created for each composition that acts as an AR marker, and even when the marker is not in sight the audio continues to play providing the user with a portable way to remain engaged with the application.

The games were designed to teach the visiting public about desalination and water management, explaining processes and the reasons behind them in an entertaining and easy to understand manner.

After finalising the game design during collaborative workshops with SA Water, Monkeystack then took on the creative direction of the project. The team created the still and animated components and produced the games for multiple platforms; putting them through focused audience testing before final delivery.