Monkeystack work with professionals, organisations, people with lived experience and researchers across a vast range of needs to develop appropriate solutions that make an impact.
We understand that no two needs are the same when it comes to health and wellbeing.
We produce a broad range of insightful screen content and gamified experiences including the development of serious games, apps for web and smart devices, animated explainers, eLearning content, touch interactives and XR (Augmented Reality, Virtual Reality and Mixed Reality) programs.
Monkeystack produced a 2D animated series of ‘know before you go’ reels for the Department of Foreign Affairs and Trade’s flagship consular brand, Smartraveller, in collaboration with Dentsu Creative PR.
Winner Bronze – Web Viral at AEAF (Australian Effects & Animation Festival) Awards 2024.
Education Services Australia commissioned us to produce a 2D animated series of educational resources for early years students to build interoception awareness (feeling more connected with your body and your bodily signals) and practice self-regulation activities. We created five ‘Brain Break Bops’ animated music videos, each demonstrating an interoception activity, plus other fun dance moves and memorable song lyrics, for the viewer to follow along and practice as whole class groups, smaller groups or in one-to-one sessions.
Monkeystack produced a suite of engaging and educational interactive learning stations and games for the Marine Discovery Centre, the only coastal and marine educational facility for school-aged students and the broader community in South Australia.
Monkeystack produced a series of interactive virtual 360 tours for AnglicareSA, South Australia’s largest social services provider, designed to provide a familiarisation experience for children and their parents or guardians ahead of visiting their Children’s Contact Service facilities.
Each of the four Children’s Contact Service Centre virtual tours give young users agency to explore different spaces in full 360 and move between rooms in their own time via a web-browser or smartphone. The virtual tours are augmented with an easy to use navigation system, gamified elements and animation to bring the experience to life.
Cyber Safety Dash is an engaging browser-based game aimed at 6-11 year olds that Monkeystack developed for Mockingbird Consultancy, released for cyber security awareness month.
Monkeystack were engaged by the Victorian Aboriginal Health Service to produce an impactful VR experience to accompany their health and wellbeing campaign, ‘the Koori Way’, previously known as ‘Boorais and Smoke Don’t Mix’ (Boorais meaning babies or children), dedicated to their vision of a community free from the harmful effects of smoking.
Monkeystack developed an interactive E-Learning web platform presentation for Adelaide United Football Club’s United in Schools program – a program developed in collaboration with Flinders University.
Monkeystack accepted the quest to produce a digital game for Rize Above, the multi-stream primary prevention relationship education program for young people, developed by Relationships Australia South Australia in partnership with the City of Salisbury.
Monkeystack partnered with POSITURE to produce gamified interactive solutions that improve the posture, mental health and well-being of children, neurodiverse people and aging populations, combatting the problems commonly caused by looking down at a phone or screen for extended periods of time. This is the familiar posture that we all observe daily known as ‘text neck’.
Emotion Coaching is based on the principle that nurturing and emotionally supportive relationships provide optimal contexts for the promotion of children’s outcomes and resilience.
Monkeystack produced a 2D animated ‘Hand Model of the Brain’ for Emotion Coaching UK, developers and providers of Emotion Coaching training and consultancy, to be used as a valuable resource within their training.
How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism. Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.
Flinders University (College of Education, Psychology & Social Work) commissioned Monkeystack to develop their anti-bullying intervention into a modern and engaging program as part of the Little Breakthrough Heroes: Big Talks For Little People children’s mental health initiative and charity-first collaboration between Breakthrough Foundation and Little Heroes Foundation.
Monkeystack produced the interactive health management app ‘Six Steps to Cardiac Recovery’ for Flinders University, as part of their Caring Future Institute work.
The app is to educate cardiac patients on self-care management, reinforcing information that all patients and their families should know before leaving hospital, as well for nurses to use as a guide to facilitate conversation.
Monkeystack have been working with Community Living Australia to produce a series of animated explainer videos on the topic ‘Abuse is Not OK’ to be presented in lived experience workshops and used as valuable user resources across their various platforms.
Recent studies suggest that body image is the no.1 issue effecting children, with more than 70% admitting to not liking their body and wanting to change it. Monkeystack produced 2D animations for Embrace Kids, the social impact documentary by Taryn Brumfitt of Body Image Movement and SLA Films, exploring the world of body image through the eyes of children.
In Australia, approximately 8 children per week are admitted to hospitals with farm-related injuries, with 1/3 of those being visitors to farms.
To combat this, George the Farmer formed a unique partnership with FarmSafe Australia, commissioning Monkeystack to produce an animated music video for ‘The Farm Safety Song’ as part of their curriculum-aligned educational guide teaching kids about being safe on farm.
As part of the Hedonism exhibit at MOD. (Museum of Discovery at the University of South Australia), Monkeystack produced F.A.B.L.E, an AR led experiential game about consent that visitors navigate via an app on their phone.
Marshman Foundation, the research and development arm of Youth Opportunities, is an organisation who works with young people with the goal of empowering them with the tools and skills they need to overcome challenges now and in the future.
Monkeystack produced two animated short films to introduce young people to the ‘Stars and Black Holes’ narrative – a concept that looks at the effects of positive and negative energy and how it affects interactions and attitudes between people.
Monkeystack worked across multiple Red Cross campaigns for World First Aid Day and produced animations aimed at the public to encourage them to learn first aid.
This animated piece for Saatchi & Saatchi Wellness Australia and Neptune Bio Innovations aims to spread awareness of this problem and promotes the use of their alternative, Heartsalt – a healthier alternative to regular table salt, containing 56 per cent less sodium but maintaining the same taste.
“There are some things you shouldn’t do stoned – Make driving one of them” – a message from South Australia’s Motor Accident Commission to be communicated via viral video that Monkeystack were commissioned to produce by Clemenger Advertising Adelaide.