Monkeystack create insightful education and training solutions for a broad scope of requirements and audience types. Working collaboratively with educators, topic experts and training providers, we deliver engaging content and experiences that connect audience to subject and deliver efficacy.
From corporate to kindergarten, explainers to music videos, we create 2D and 3D animation and eLearning content resources, and immersive hands-on digital experiences using serious game design, interactive touchscreen and XR (Augmented Reality, Virtual Reality and Mixed Reality).
The Australian Museum in Sydney commissioned Monkeystack to produce a touch screen interactive for their permanent Minerals gallery – an exhibition that’s been 2.7 billion years in the making!
Monkeystack produced a 2D animated series of ‘know before you go’ reels for the Department of Foreign Affairs and Trade’s flagship consular brand, Smartraveller, in collaboration with Dentsu Creative PR.
Winner Bronze – Web Viral at AEAF (Australian Effects & Animation Festival) Awards 2024.
The Australian Electoral Commission (AEC) recently conducted a huge remodelling project for the National Electoral Education Centre (NEEC) educational space in Old Government House, Canberra. Monkeystack was commissioned to produce a 3D interactive game for the space and provide a seamless experience between the physical and digital world.
‘Project Space Botany’ is an educational interactive app-based game that Monkeystack produced for the Botanic Gardens and State Herbarium of South Australia as a program supported by the Department for Education.
Education Services Australia commissioned us to produce a 2D animated series of educational resources for early years students to build interoception awareness (feeling more connected with your body and your bodily signals) and practice self-regulation activities. We created five ‘Brain Break Bops’ animated music videos, each demonstrating an interoception activity, plus other fun dance moves and memorable song lyrics, for the viewer to follow along and practice as whole class groups, smaller groups or in one-to-one sessions.
Monkeystack produced a suite of engaging and educational interactive learning stations and games for the Marine Discovery Centre, the only coastal and marine educational facility for school-aged students and the broader community in South Australia.
Monkeystack produced a series of interactive virtual 360 tours for AnglicareSA, South Australia’s largest social services provider, designed to provide a familiarisation experience for children and their parents or guardians ahead of visiting their Children’s Contact Service facilities.
Each of the four Children’s Contact Service Centre virtual tours give young users agency to explore different spaces in full 360 and move between rooms in their own time via a web-browser or smartphone. The virtual tours are augmented with an easy to use navigation system, gamified elements and animation to bring the experience to life.
Cyber Safety Dash is an engaging browser-based game aimed at 6-11 year olds that Monkeystack developed for Mockingbird Consultancy, released for cyber security awareness month.
Monkeystack were engaged by the Victorian Aboriginal Health Service to produce an impactful VR experience to accompany their health and wellbeing campaign, ‘the Koori Way’, previously known as ‘Boorais and Smoke Don’t Mix’ (Boorais meaning babies or children), dedicated to their vision of a community free from the harmful effects of smoking.
The Australian Electoral Commission (AEC) program of face-to-face election training was disrupted due to the global pandemic. They needed to find a new and innovative way to bring people together for one Australia’s largest logistical exercises, the Australian federal election.
Monkeystack were commissioned to produce ‘ElectionSim’, an immersive, interactive and media-rich gamified solution as an alternative to the face-to-face simulations conducted at a dedicated facility.
Monkeystack developed an interactive E-Learning web platform presentation for Adelaide United Football Club’s United in Schools program – a program developed in collaboration with Flinders University.
Monkeystack accepted the quest to produce a digital game for Rize Above, the multi-stream primary prevention relationship education program for young people, developed by Relationships Australia South Australia in partnership with the City of Salisbury.
Monkeystack partnered with POSITURE to produce gamified interactive solutions that improve the posture, mental health and well-being of children, neurodiverse people and aging populations, combatting the problems commonly caused by looking down at a phone or screen for extended periods of time. This is the familiar posture that we all observe daily known as ‘text neck’.
Monkeystack was engaged by Austroads to produce a library of Hazard Perception Test (HPT) videos and supporting material. This library includes 197 animated videos for motorcycle riders as well as car drivers, providing materials for the world’s first motorcycle-specific HPT.
Emotion Coaching is based on the principle that nurturing and emotionally supportive relationships provide optimal contexts for the promotion of children’s outcomes and resilience.
Monkeystack produced a 2D animated ‘Hand Model of the Brain’ for Emotion Coaching UK, developers and providers of Emotion Coaching training and consultancy, to be used as a valuable resource within their training.
How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism. Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.
Flinders University (College of Education, Psychology & Social Work) commissioned Monkeystack to develop their anti-bullying intervention into a modern and engaging program as part of the Little Breakthrough Heroes: Big Talks For Little People children’s mental health initiative and charity-first collaboration between Breakthrough Foundation and Little Heroes Foundation.
CH4 Global commissioned Monkeystack to produce an animated series that tell the story of their innovative work in combatting climate change through a particular seaweed – Asparagopsis, a red seaweed that grows natively on Australian and New Zealand coasts.
CH4 Global’s methane-busting project is supported by the South Australian Department for Trade and Investment’s Landing Pad, which Monkeystack are proud to be approved suppliers on.
Monkeystack was commissioned to develop a large scale touch screen climate change interactive for the Changing Climate permanent gallery display at the Australian Museum, Sydney.
We produced a 2D animated educational video all about “Everyday Entomophagy”, as part of a collaboration between researchers at the University of Adelaide, Monkeystack and Post Dining, aimed to provide the South Australian community with an opportunity to interact with local STEMM research and increase awareness of insects as a sustainable food source.
Monkeystack produced the interactive health management app ‘Six Steps to Cardiac Recovery’ for Flinders University, as part of their Caring Future Institute work.
The app is to educate cardiac patients on self-care management, reinforcing information that all patients and their families should know before leaving hospital, as well for nurses to use as a guide to facilitate conversation.
Monkeystack have been working with Community Living Australia to produce a series of animated explainer videos on the topic ‘Abuse is Not OK’ to be presented in lived experience workshops and used as valuable user resources across their various platforms.
In Australia, approximately 8 children per week are admitted to hospitals with farm-related injuries, with 1/3 of those being visitors to farms.
To combat this, George the Farmer formed a unique partnership with FarmSafe Australia, commissioning Monkeystack to produce an animated music video for ‘The Farm Safety Song’ as part of their curriculum-aligned educational guide teaching kids about being safe on farm.
As part of the Hedonism exhibit at MOD. (Museum of Discovery at the University of South Australia), Monkeystack produced F.A.B.L.E, an AR led experiential game about consent that visitors navigate via an app on their phone.
Marshman Foundation, the research and development arm of Youth Opportunities, is an organisation who works with young people with the goal of empowering them with the tools and skills they need to overcome challenges now and in the future.
Monkeystack produced two animated short films to introduce young people to the ‘Stars and Black Holes’ narrative – a concept that looks at the effects of positive and negative energy and how it affects interactions and attitudes between people.
With educational outcomes in mind, Monkeystack developed two interactive games for SA Water’s Kauwi Interpretive Centre.
Monkeystack worked across multiple Red Cross campaigns for World First Aid Day and produced animations aimed at the public to encourage them to learn first aid.
In a project produced and designed by ABC – Behind the News, Torrens Valley University and Novus Res, the Monkeystack animation team contributed to a world-first VR project that brings the Kokoda story to life like never before.
The experience sends students back to 1942 with a first-hand experience of the famous Kokoda Track campaign where they can pick up weapons, run through the battle fields and witness the victories and failures first hand.
A game designed around a darkly humorous sci-fi story, The Vault was developed through a partnership with the University of Adelaide’s ARC Centre of Excellence for the History of Emotions, the Queen Mary University of London and Monkeystack.